Zoom Breakout Rooms

Students in remote education don’t feel like they’re getting the same quality of education that they did in person, and teachers can’t teach and monitor a class in the same way they did previously. This is seen most notably with group projects, where the feeling of communication and collaboration just isn't there.

The goal of this project is to explore how Zoom breakout rooms can be improved to optimize the experience for hosts and users with a two-way flow of communication, and make students feel present while instructors still feel like they have control.

Role
Duration
Tools

Challenge

How might we improve the collaboration experiences for students and teachers in remote education?

Solution

Redesigning Zoom breakout rooms to allow a more controlled viewpoint from the teacher's perspective, and facilitate better communication between students and teachers to improve overall experiences through a two-way communication flow.

R E S E A R C H

Unobtrusive Research from Available Data

To start my research I watched YouTube videos breaking down how to use breakout rooms for teachers, and read the comments from teachers to see what they had to say about it. I also researched reviews and opinions from teachers that I found through articles navigating how to use Zoom and discovered common patterns and trends from their responses.

R E S E A R C H

User Interviews

To gain more insight and understand users' overall experiences with the breakout room functions from the users themselves, I interviewed 3 students who are on Zoom in classroom settings, as well as 3 people who use Zoom to host classes – an academy teacher, a freelance tutor, and an art instructor.

Target Audience

PROFESSORS, TEACHERS, TEACHING ASSISTANTS, TUTORS
  1. What do you use breakout rooms for?
  2. What can you do here and how is it different from the classroom?
  3. How does it compare to your expectations?
  4. What frustrations and challenges do you experience with it?
  5. What do you need?
R E S E A R C H

Current Design: Host Perspective

D E F I N E

Affinity Mapping

After collecting the reviews from my research and the responses from my interviews, I wrote down commonalities that were mentioned between everyone and organized them into three categories. These categories were the main themes that I wanted to focus on finding a solution for.

📍 Pain Points

  • The host isn't given as much control as they need, and don't know what's going on in the rooms.
  • The communication in breakout rooms is poor.
  • Host capabilities in breakout rooms takes too much time and is inefficient.

💡

Goal: Design a solution to give professors more control and help students and professors have better communication in a quick and efficient way.

U N D E R S T A N D

Users

Based on the pain points identified from the user reviews/research, user interviews, and affinity map, I’ve determined two user archetypes. These are the users my design will be centered around:

🧑🏫 Teachers, professors, tutors

  • Older and less adept with technology
  • Need to be able to monitor everyone efficiently and easily

🧑🎓 Students

  • Need better communication with teacher
  • Need more facilitation
  • Less likely to speak or turn cameras on when no one else in the group does and without teacher’s instruction/guidance
D E S I G N

Sketches

After compiling the results from my research and interviews, I drafted ideas and made more clearer sketches as it developed. My goal from these sketches were to ideate an efficient and intuitive design that is helpful and easy to understand.

D E S I G N

Mid-Fidelity Wireframes

Using the sketches from the previous step, I was able to turn them into a simple wireframe on Figma. This wireframe illustrates what the host/professor’s perspective of the breakout rooms would look like.

D E S I G N

Final Design

Features
  • Click the chat button to see all the group chats at the same time, and save time but not having to wait and enter each room.
  • The host can choose which rooms to see the chat of, so professors aren’t overwhelmed with too much information.
  • If a group sends a private message directly to you, a blue bubble appears on the chat button.
  • The user can enlarge individual group chats into a bigger pop up to see the messages more clearly (or enter the room).
  • The host can listen, speak, and send quick messages to individual break out rooms without having to enter the room. (By default, all rooms are muted, but if an instructor chooses to listen in to one, all members of that room will be notified that the instructor is tuned in.)

Summary

  1. Host has master control and can monitor everyone simultaneously.
  2. Host and participants can communicate with ease.
  3. Host has shortcuts to quickly and efficiently work with, and facilitate, between groups.

Takeaways

🕵️ Be curious!

Getting to lean into my curiosity and learning how to think inquisitively expanded my ability to design. When I started this project I was wholly unfamiliar with how Zoom's breakout rooms worked, especially from the host's perspective. While designing for a user that I couldn't really connect with seemed challenging at first, being eager to experiment, research, and actually having an interest in what I'm trying to learn about allowed me to tap into new ideas, processes, and methodologies, and helped hone my problem-solving mindset.

💛 Have empathy

Even if you're designing for a group that you don't relate to, it's important to design with their perspective. While I love the redesign, as a student myself there were some features that I didn't like as much, solely because I personally liked having the distance from the teacher that I get digitally. However, my goal was to emulate the community, collaboration, and communication that students and teachers receive in a classroom setting for the people who do miss that. In my work I think that it's important to be able to listen to what your users – or your client, stakeholders, teams, etc. – need, and finding out what bothers them, even if it's not the same things that bother you, is the key to making things better for them.